Accessibility
Last updated 1 October 2026
We want the site around the games to be usable by everyone, and we would rather say plainly what works and what does not than claim more than we can keep.
The site itself
- Every page can be reached with the keyboard alone, and a “Skip to content” link jumps past the menus.
- Keyboard focus is shown with a bright outline on every link, button and field.
- Pages use real headings and landmarks, so a screen reader can move by heading or region.
- Buttons and links have text labels; images that carry no information are hidden from screen readers.
- Nothing flashes or strobes, and if your system asks for reduced motion, the site’s own animations stop.
- Text can be zoomed in the browser, and the layout works on a phone in one hand.
The games
The games are visual and most of them are played in real time, so they cannot be finished with a screen reader and they do ask for quick reactions. That is the honest limit of what is here today. Within that, we try to leave choices open:
- Every game can be played with a keyboard, and every game can be played by touch.
- Tilt steering is optional. The 📱 Tilt / ◀▶ Buttons switch above a game turns it off, and the ◔ ◑ ◕ button sets how far you have to lean — useful if holding a phone steady is hard.
- Sound can be switched off in every game, and no game needs sound to be played.
- The puzzle and card games have no timer pressure: Sudoku, Minefield, Reversi, Klondike, Merge Numbers and the word puzzle wait for you.
- Fullscreen makes the board as large as the screen allows.
Known gaps
- Game boards are drawn on a canvas, so their contents are not exposed to screen readers; each game has a text description of what it is and how it is played.
- Some game text is small on a phone, and canvas text does not grow with the browser’s font size setting.
- Colour is sometimes part of the information in a game (car, disc or tile colours), alongside shape and position.
- Motion in the driving and runner games can be strong; reduced-motion settings do not slow a game down.
Standards
We aim at the WCAG 2.2 AA guidelines for the pages around the games — navigation, game pages, the FAQ and these legal pages. We have not had an outside audit, and the gaps above are places where a game itself falls short of that aim. This page is updated as things change.
Telling us about a problem
If something here blocks you, we want to know, and we will fix what we can. There is no contact address on the site yet — until there is, the FAQ covers the settings that solve the most common problems, and the What’s new page lists control and usability changes as they land.