Putt Park
Mini golf on two original courses. Park Nine has sand traps, a pond, bumpers, an icy ramp and a spinning windmill gate. Moonlight Nine adds tunnels that pop your ball out across the green, an island hole ringed by water, a pinball bank and twin windmills. Drag back from anywhere and release to putt, the harder you pull the harder you hit. Beat par and your best round on each course.
How to play Putt Park
⌨️ Keyboard & mouse
- Left / Right aim, Up / Down power
- Space
- or Enter putt (or drag with the mouse)
- Free, no sign-up
- Plays in the browser
How Putt Park works
Drag back from the ball and let go, like pulling a putter head back: the further you drag, the harder the putt, and the direction is the line you pull against. The ball rolls, bounces off the walls and slows down; eight strokes is the most any hole will take from you.
Each hole has a par, and the round is scored against the total — a hole in one, a birdie under par, a bogey over. Sand drags the ball to a halt, water sends it back to where you played from, bumpers kick it away with interest and an icy ramp lets it run further than you meant.
There are two nine-hole courses. Park Nine is the sunny one with the windmill; Moonlight Nine is a night round with tunnels that spit the ball out somewhere else, an island green ringed by water and twin windmills. Each course keeps your best total separately.
Tips for Putt Park
- Drag back further for more power. The ring around the ball turns from green to red as you pull.
- Sand eats speed and ice barely slows you down, so hit harder into sand and softer onto ice.
- A ball going too fast skips over the cup. Aim to arrive gently.
- Water costs a stroke and puts you back where you took the shot. Going the long way round is often cheaper.
- On Moonlight Nine, a ball that rolls into a purple tunnel comes out of the blue one at the same speed and heading. Aim for the mouth.